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Curatorial
Statement |
Artist's Résumé
Our knowledge of robots comes largely from the realm of
science fiction. Robots give a friendly face to highly scientific
technological progress, anthropomorphised machines that
open up an indecipherable world to us. In movies like Star
Wars, robots are presented as friendly mascots, cute,
clever, if just a little bit naive. Sometimes, such as in
the 1973 movie Demon Seed (where a robot transforms
from a friendly assistant into a tyrant), robots represent
the possible threat of new technology, where scientific
innovations make human beings redundant.
Douglas Bagnall explores this territory in a highly complex
computer project. With A Film-making Robot, he has
created just that - a robot that can edit short films. In
fact, what Bagnall has really made is a computer software
programme, structured to select from a range of video footage,
with an in-built ability to make aesthetic decisions. Bagnall
has set the programme to 'get bored' and endlessly shift
its decision-making; the robot may choose footage based
purely on the colour blue, for example, or may focus on
people and movement.
Of course, being a computer programme, Bagnall's robot doesn't
have legs, and can't therefore move around the city gathering
raw material. Instead, Bagnall has enlisted the aid of local
transport company Stagecoach, who will host small cameras
on the front of their buses. The camera records as the bus
travels around the suburbs of Wellington and when the bus
returns into the city, the footage is automatically uploaded
to the robot through the aid of local telecommunications
company City Link's wireless broadband (which allows computers
to be online in the inner city without a power connection).
Inside the gallery space, there are two projections: one
is what the artist has described as the robot's 'dreamings'
(the robot's thought processes as it sifts through material);
the other screens the robot's finished films. Bagnall says
provocatively 'it makes sense to make a robot that performs
the role of the artist, freeing the artist to dwell on something
else'. Could robots replace artists? Is creativity something
we can simply programme into existence?
Emma Bugden
The artist would like to thank Stagecoach New Zealand and
City Link for their support of his work in Telecom Prospect
2004.
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